Fibfloor
Loads in about a second · phone and desktop

Fibfloor

Action

A trap platformer where some floors lie. Guide Shroomi through 32 single-screen rooms of spikes, saws, locked doors and platforms that quietly give way.

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About Fibfloor

Fibfloor is a single-screen trap platformer in the spirit of hard-but-fair rage games, with one rule at its heart: the floor may be lying. Every one of the 32 rooms mixes honest platforms with fibbing ones that collapse a beat after you land, spikes that fit exactly where you wanted to stand, and from room five onwards spinning saws on fixed orbits. Rooms are generated from fixed seeds, so a room is the same every time you play it and every death teaches you something. Deaths do not end the run; they just cost score.

Category
Action
Players
1 player
Controls
Keyboard or touch buttons
Plays on
Phone, tablet and desktop
Updated
2026-11-04 · v1.0.0

How to play

  1. Move with the left and right arrows (or A and D) and jump with the up arrow or Space. On touch devices use the on-screen buttons.
  2. Reach the glowing door to finish a room. Some rooms hide the door behind a key you must collect first.
  3. Some platforms are fibbing: they wobble slightly and collapse a moment after you stand on them. Keep moving or jump off early.
  4. Touching spikes or saws sends you back to the start of the room. Deaths are counted but never end the run.

Tips

  • Fibbing platforms shake a little the moment you land. If a platform wobbles, jump immediately.
  • Hold the jump button for a higher jump and tap it for a short hop; most spike gaps want the short hop.
  • Saws move on fixed circles. Watch one full loop before you commit.
  • Your score is rooms cleared plus a bonus for low deaths. A slow safe room beats a fast death.

Features

  • 32 fixed rooms that stay the same on every attempt
  • Fibbing platforms, spikes, saws and key-locked doors
  • Variable-height jumping with coyote time for fair edges
  • Touch buttons on phones, keyboard on desktop
  • Progress ads only every three rooms, never during a room

FAQ

Do the rooms change each time?

No. Each room is generated from a fixed seed, so room 12 is always the same room 12. Memorising a room is part of the game.

How do I tell a fibbing platform?

It wobbles slightly as soon as you land. Once one has collapsed in a room, the remaining fibbing platforms in that room show a lighter top.

Is there a lives system?

No. You can die as often as you like; deaths only reduce your final score.

Can I play on a phone?

Yes. Left, right and jump buttons appear on touch screens.

Update log

  • 2026-11-04 — Launch version with 32 rooms.