Fibfloor
ActionA trap platformer where some floors lie. Guide Shroomi through 32 single-screen rooms of spikes, saws, locked doors and platforms that quietly give way.
About Fibfloor
Fibfloor is a single-screen trap platformer in the spirit of hard-but-fair rage games, with one rule at its heart: the floor may be lying. Every one of the 32 rooms mixes honest platforms with fibbing ones that collapse a beat after you land, spikes that fit exactly where you wanted to stand, and from room five onwards spinning saws on fixed orbits. Rooms are generated from fixed seeds, so a room is the same every time you play it and every death teaches you something. Deaths do not end the run; they just cost score.
- Category
- Action
- Players
- 1 player
- Controls
- Keyboard or touch buttons
- Plays on
- Phone, tablet and desktop
- Updated
- 2026-11-04 · v1.0.0
How to play
- Move with the left and right arrows (or A and D) and jump with the up arrow or Space. On touch devices use the on-screen buttons.
- Reach the glowing door to finish a room. Some rooms hide the door behind a key you must collect first.
- Some platforms are fibbing: they wobble slightly and collapse a moment after you stand on them. Keep moving or jump off early.
- Touching spikes or saws sends you back to the start of the room. Deaths are counted but never end the run.
Tips
- Fibbing platforms shake a little the moment you land. If a platform wobbles, jump immediately.
- Hold the jump button for a higher jump and tap it for a short hop; most spike gaps want the short hop.
- Saws move on fixed circles. Watch one full loop before you commit.
- Your score is rooms cleared plus a bonus for low deaths. A slow safe room beats a fast death.
Features
- 32 fixed rooms that stay the same on every attempt
- Fibbing platforms, spikes, saws and key-locked doors
- Variable-height jumping with coyote time for fair edges
- Touch buttons on phones, keyboard on desktop
- Progress ads only every three rooms, never during a room
FAQ
Do the rooms change each time?
No. Each room is generated from a fixed seed, so room 12 is always the same room 12. Memorising a room is part of the game.
How do I tell a fibbing platform?
It wobbles slightly as soon as you land. Once one has collapsed in a room, the remaining fibbing platforms in that room show a lighter top.
Is there a lives system?
No. You can die as often as you like; deaths only reduce your final score.
Can I play on a phone?
Yes. Left, right and jump buttons appear on touch screens.
Update log
- 2026-11-04 — Launch version with 32 rooms.