Capyhaul
DrivingCoco the capybara hauls a jeep full of watermelons over the coastal hills. Gas, brake, keep the melons on board and the tank above empty.
About Capyhaul
Capyhaul is a hill-driving game about cargo rather than speed. Coco has five watermelons in the back of a jeep and a coastal road that keeps getting steeper. Flooring the gas gets you up the slopes, but every hard landing and every mid-air spin shakes melons loose, and a jeep on its roof is a finished run. Fuel drains as you drive, so you have to pick up cans along the way, and coins reward the risky lines. Distance, coins and surviving melons all count toward the score.
- Category
- Driving
- Players
- 1 player
- Controls
- Press and hold
- Plays on
- Phone, tablet and desktop
- Updated
- 2026-11-04 · v1.0.0
How to play
- Hold the gas button (right arrow, D or Space) to accelerate and the brake (left arrow or A) to slow down or reverse.
- In the air, gas tilts the jeep backward and brake tilts it forward. Land on your wheels.
- Hard landings and wild spins throw watermelons off the jeep. Each melon you keep is worth 50 points at the end.
- Collect fuel cans to keep going and coins for points. The run ends when you flip over or run dry.
Tips
- Feather the brake just before a crest so the jeep does not launch; the air time costs you fuel and melons.
- If you must fly, tap gas in the air to level the nose before landing.
- Fuel cans sit above the hills. Slow down to grab the ones in the valleys and skip the ones on cliff edges.
- Reversing briefly before a steep hill gives you a run-up without wasting fuel.
Features
- Procedurally generated coastal hills that get steeper with distance
- Cargo physics: melons bounce off on hard landings
- Fuel management with pickups
- Two-button controls on keyboard or touch
- Continue once per run with a rewarded ad
FAQ
Why do I keep losing melons?
Hard landings and spinning in the air shake them off. Land flat and keep rotation small.
How do I refuel?
Drive through the red fuel cans on the road. Each one refills 30 percent.
Is the road the same each time?
No, the hills are generated from a random seed each run.
What is the score?
Distance in metres plus 10 per coin plus 50 per melon still on board when the run ends.
Update log
- 2026-11-04 — Launch version: hills, cargo, fuel, coins.